"anim/charactername_skinname.zip" -This is not needed if you have 'nopuppet' set to true. "bigportraits/charactername_skinname.tex" "bigportraits/charactername_skinname.xml" "anim/charactername.zip" -This is not needed if you have 'nopuppet' set to true.Īnd for each skin you MUST have the following assets within your mod's folder: (with 'charactername' replaced with your character's prefab name and 'skinname' replaced with the skin's name) "images/saveslot_portraits/charactername.tex" "images/saveslot_portraits/charactername.xml" "images/avatars/avatar_charactername.tex" "images/avatars/avatar_charactername.xml" NOTE: When adding a character you MUST have the following assets within your mod's folder: (with 'charactername' replaced with your character's prefab name) 'nopuppet' Set this to true to force your character not to show up at the portal in the main menu area. (To get a skin's string name to show up there is an extra needed step) 'skins' This will be a table that you can fill with skin names. Within that table you will have 3 options: Within that table you can make a table labeled by your character's prefab name. To make a character's assets show up in the menu add a table in menu_assets labeled "characters". Add a table variable named "menu_assets" to your mod's modinfo.
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