Addition of new content/storylines for Nightmare and Hell difficulties.Addition of new main story quests (Act 4) and side-quests.Addition of NPC allies to hostile areas.Additional NPCs to interact with in existing areas.Addition of new optional areas to explore.Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular).An in-depth overhaul of the Summoner/Jazreth encounter.An in-depth overhaul of the Lord of Terror encounter.An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions).Dialogue, voices and personalities for mercenary companions.New mercenary companion types/classes.Fully equippable mercenary companions.An AI overhaul of mercenary companions.More explanatory labels for mercenary companions.Addition of new items to existing Sets (where it makes sense).Unique graphics for each Unique and Set item.Ability to reset attributes and skills.200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact).PlugY multi-page stash and shared stash compatibility.Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4).Expanded personal stash storage capacity (16x15 vs vanilla 6x8).Expanded personal inventory storage capacity.A comprehensive character statistics panel.Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080.Visit for information about the project & downloads.Ĭreed: Staying fanatically true to the game's core mechanics, lore and aesthetics Currently planned in-development features include, but are not limited to: No, it's not an official Blizzard overhaul.
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